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Arkandian Explorer

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Tons of new dungeons and battles await along with all new loot and spells, explore the deepest darkest dungeons yet while searching for new furniture to swipe to decorate your own house. Create your own custom made magical items using the enchanting skill or seek out legendary artifacts.

Chapter III includes numerous player requested features such as drastically improved performance, Auto-combat, Storehouse sorting, in-dungeon spell casting, shop buy-back and many, many additons designed to improve your playing experience.

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Very addictive game.

Also in response to links5095 and Discordious, i believe that combat fame, increases the gold you receive.

2015 to 2019 jeez...

In response to links5095
I, like you, have no idea what 'fame' does, and I believe that armour is worn for the enchant effect and the actual defence rating (+2) is used to decrease there hit chance. When it says 'D100(46) Vs 23' D100 is the type of dice your rolling (a hundred-sided dice) (46) is what you rolled and under 23 would be a hit. Armour would decrease the 23 for your enemy in the same way as dodge but dodge is a skill you cannot lose, but armour you can take off.
I can see your annoyance in the main quest line, mostly because I thought the same. In fact I still think so, so much so that I try to avoid them by doing all the side quests first. I also experienced my fair share of lag so I found out that by right clicking the game it gives you an option to change it.

Pretty fun. My main problem with this game is that none of the stats are explained, and even if I go to the 'guide' page, a lot of them are still ambiguous. Take Fame for example, what effect does it actually have on the gameplay? the guide simply says 'Fame Award - Increases the amount of fame you are awarded from events.' Which is totally useless information. I tried making a character that only used fame gear and I couldn't quite figure out if it did anything at all. Also how does armour actually function mathematically? Is it a flat reduction to damage taken of the amount of protection I have? The guide is ambiguous on this point as well. Dodge supposedly increases my chance to evade an attack, but there is no indication that I've evaded an attack through dodge, or if the enemy simply missed. Or is it that the dodge stat reduces the enemies chance to hit? Again, ambiguous. I guess the main point I'm trying to make here is that there should be an in depth description of how each skill functions -In game-. The guide should provide tips as to what skills are most effective in what situations, how to train skills efficiently, etc. It should not contain fundamental game mechanics.

The quests with one or two dungeon layers were fine, but the main quests where you need to slog through 10 layers of tediously killing the same enemies over and over was a bit much. I got up to the one where there was 12 dungeon layers and quit the game there because I simply couldn't be bothered. I would suggest having a sub boss in the middle of the layers, and a final boss at the end (possibly guarding a number of red chests, or a new chest that's superior to red chests, possibly containing multiple unique items). These bosses couldn't be bypassed by breaking furniture or using magic. Also, I'd suggest having optional side areas in these long quests, with much more powerful enemies but with more loot. That, and just make these quest dungeons shorter in general, with stronger enemies if you have to.

Other than that, I experienced a fair bit of lag traveling through dungeons, particularly when picking up crafting items and gold off the floor. I couldn't find a quality option but it would be a nice addition to the next game.

awesome game though the artifacts could look more unique versus making them just look like a common weapon.

bit laggy but awesome game when will be there chapter 4?