Pretty fun. My main problem with this game is that none of the stats are explained, and even if I go to the 'guide' page, a lot of them are still ambiguous. Take Fame for example, what effect does it actually have on the gameplay? the guide simply says 'Fame Award - Increases the amount of fame you are awarded from events.' Which is totally useless information. I tried making a character that only used fame gear and I couldn't quite figure out if it did anything at all. Also how does armour actually function mathematically? Is it a flat reduction to damage taken of the amount of protection I have? The guide is ambiguous on this point as well. Dodge supposedly increases my chance to evade an attack, but there is no indication that I've evaded an attack through dodge, or if the enemy simply missed. Or is it that the dodge stat reduces the enemies chance to hit? Again, ambiguous. I guess the main point I'm trying to make here is that there should be an in depth description of how each skill functions -In game-. The guide should provide tips as to what skills are most effective in what situations, how to train skills efficiently, etc. It should not contain fundamental game mechanics.
The quests with one or two dungeon layers were fine, but the main quests where you need to slog through 10 layers of tediously killing the same enemies over and over was a bit much. I got up to the one where there was 12 dungeon layers and quit the game there because I simply couldn't be bothered. I would suggest having a sub boss in the middle of the layers, and a final boss at the end (possibly guarding a number of red chests, or a new chest that's superior to red chests, possibly containing multiple unique items). These bosses couldn't be bypassed by breaking furniture or using magic. Also, I'd suggest having optional side areas in these long quests, with much more powerful enemies but with more loot. That, and just make these quest dungeons shorter in general, with stronger enemies if you have to.
Other than that, I experienced a fair bit of lag traveling through dungeons, particularly when picking up crafting items and gold off the floor. I couldn't find a quality option but it would be a nice addition to the next game.