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Level Dash

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Author Comments

With the ability to play with friends there is bound to be no shortage of coins, keys and power ups in an attempt to survive this grueling maze, and get the highest score.

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its to hard to line up your ball with the gaps you die if you go to far to the top music was ok at first but that soon changed as it is the same

This is simplicity at it's best, too bad the level layout was the same each time.

This is actually a great concept in my opinion, and I think you shouldn't put away the idea of a sequel, because there is certainly more that could be done with this.

Thats not to say that its bad as it is, in fact I got what I wanted out of it. The pacing was spot on, the powerups were all equally handy, and it was definitely exhilarating when you were close to death.

The only bad points about it were:

-1pt) It was difficult to line up your character with the gaps in the walls unless you held two directions at once. While that in itself isn't so bad if you get used to it, most people don't think like that when moving a character, and usually prefer to only hit one key at a time. You could fix this by making the character stick to a grid that matches the blocks when he stops, which is how pac man did it so successfully.

-.5pt) I like to reserve my final half a point for games that completely blow me away. I'm sorry while I did like it, it didn't blow me away.

Fun concept, but control of the ball is often not finessed enough to pinpoint movement through bottlenecks/doors. I died a lot just trying to move the ball to a position where I could move forward - I kept moving too far one way and then too far the other, no matter how little I tried to move. Work on smoothing out the movement syncing up with controls and it will be a fun little game.

Fun, but hard, i got 660 points.

Credits & Info

3.29 / 5.00

Oct 23, 2012
4:35 PM EDT