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Dungeon Faller 1.4

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Author Comments

-added difficulty levels
-hopefully fixed a number of text defects
-fixed an issue where the hero was floating above platforms on certain levels
-fixed an issue where coins were flashing, making them hard to collect

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Interesting game play. If you made this with better graphics and controls it could become a hit.

Ehh... The character felt kind of stiff, you cant jump and the falling horizontal speed is slower than the running speed, even if you were to run off the edge (which is all you can do). I want to be able to jump around and kill the enemies for experience or gold while risking my life to an ever scrolling screen, that risk/reward factor would help. forgive me for not playing long, I could only play about 5-10 minutes in, so ive yet to see if money or levels play any part, but if those issues would be addressed it would already make it much better. oh, you also seem to start with arrows but no bow, whats up with that?
Here's hoping you can either update those in or add them into the sequel

TheKrimsonKrusader responds:

Jumping is available around level 6 when you unlock the "Leaping Cape." As for starting with arrows, I have no clue what you're talking about. You cannot acquire arrows until you have purchased the bow.

Not bad! The graphics need some work but nice concept, and it's not that easy I kept retrying over and over!

TheKrimsonKrusader responds:

I'm very glad to hear you enjoyed it, and found it challenging! Thanks for the review.

i loved the concept but i think it could use a little bit of cleaning up. my favorite part was the "Oh shiiiiiiiiiii...." as u fell lol

TheKrimsonKrusader responds:

Yes there are still some little glitches with the game I'd like to hammer out before I officially call it "finished." Lol thank you, that's my favourite part too :p

Not my type of game.

TheKrimsonKrusader responds:

Oh well, thanks for playing anyway

Credits & Info

3.66 / 5.00

Oct 21, 2012
1:41 AM EDT