if you change the scoring youd get 5 stars the weasyeast way to do tat i would think would be to add more items then you need
Place objects around Tommy with your mouse to protect him from the bad boys.
if you change the scoring youd get 5 stars the weasyeast way to do tat i would think would be to add more items then you need
The graphics are very simple but suit the game. The background seemed a little pixelated and blurs but that may have been done on purpose so it doesn't distract from the rest of the game. The sprites are all animated (blinks).
There's not much of a point to getting all three stars in a level. Other than that, I found the gameplay enjoyable. There is a steady progression from easy to hard and the walkthrough is very helpful for some of the harder puzzles.
The music is fitting but very, very repetitive. The sound effects are okay and just the right volume to match with the music.
I played for about fifteen minutes and enjoyed it. Good work!
Just one thing to say here : Why put a timer ?
Pretty cool twist on these sort of puzzle games. I like the simple graphics, they don't take away from the logic...which isn't bad.Very much enjoyed trying to fit shapes and protect tommy from the bad red dudes. However, the timer runs too fast for ANYONE to get 3-stars. Furthermore, why should they? Maybe if there were incentives for getting a perfect score...
anyway....
out of 10...
gfx - 7 (nothing to special, but they work well)
sfx - N/A (I have no soundcard)
design - 7 (very solid, perhaps a bit unfair)
gameplay - 6 (the physics are decent, but perhaps the levels become too difficult)
overall, there is a lot of replay value in this game. However, the features that make it unique are overshadowed by the graphics typical of this genre and physics that don't particularly "wow" us...these two things may combine to encourage a lack of interest in "Protect Tommy". I do think the reviews thus far are somewhat unfair, however.
not a bad game kept me busy, not exactly exiting either, the levels are childs play and dont follow a logical progression in difficulty