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Line Rider V3.3

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A long long time ago (2006 to be precise) a guy from Slovenia (fsk) posted to Deviant Art a flash toy called Line Rider. It was a phenomenon. Over the past 6 years, a fan base has developed and still continues to play it today. But like any following, there are the bad sides to it. Some time later (2007 I believe), a game company called Inxile came, and bought Line Rider. It turned out to be the biggest mistake ever. Line Rider Beta 3 was terrible, they advertised their games through it, it was simply too far from the core, and what the community wanted. Then Unbound came out. I'm not even going to explain how bad that was.

Then came along two flash programmers. Mhenr18 being one of them, who is famous for Line rider 6.7. The version that is considered the standard in the community. The other guy was me. I decided to make my own improvements on LR based on 6.7. I wouldn't say my "innovations" were true to the core, or what Fsk may have wanted, but these additions were what the community wanted, and it's still being developed upon.

So here you go, a long deserved tribute to Line Rider (imho). Line Rider V3.3.

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I made a glitched launcher with speedy boi lines, they were stuck in hell (without the sled, the sled gets in the way of yeeting the child) for 90 seconds.

Me, using green: Laughs in sith lord
Line rider: chilling while going through my level
The fake line: YOU'RE GOING TO BRAZIL!
Line Rider: Crys in blue face kid

Pretty good alternate to Free Rider 3, I guess...

Fantastic. Never gets old.

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee *OUCH* (guy hits wall over and over again) this game is fun its just that i would fix the whole going thru walls at high speed thing again good game man

kevansevans responds:

This cannot be fixed. Line Rider runs at 40 fps, not Infinite FPS like life. If the is traveling 50 pixels per frame, that means if a line is say, 16 pixels away from the start, he's not going to react because he already passed that distance in one frame.

Credits & Info

4.64 / 5.00

Sep 22, 2012
6:21 PM EDT

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