You've got something fun going here, but a little refinement could make a big difference.
Like everyone is saying, that zombie ass needs more thrust. The rate at which the zombie falls outweighs the rate at which he rises from the ground. I would suggest cranking up the thrust of the fart so that it lifts the zombie at about 75% of the falling speed (right now it feels like it's around 40%-50%). You're algorithms might not allow such a direct manipulation of the physics, but I'm sure you can tweak it and just feel it out.
(If anything, you could at least increase the thrust from running position. While on foot, the zombie would technically be able to gain more thrust by jumping and farting at the same time. This is more practical than just depending on the fart alone to initially lift off of the ground.)
And just to be picky, turning off the music also turns off the sound effects. The music gets kind of annoying, but I still want to hear the fart sounds because they make me giggle. If you don't want to separate the sounds and music, changing "[M]usic" to "[S]ound" would make more sense.
All in all, I liked it. You can't go wrong with farts. :)