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Author Comments

How far will you go to get your memories back? And, do you really want to remember? What actually happens is up to your own interpretation.

Has ABSOLUTELY NOTHING to do with the more famous game of the same name. So don't worry, it's not scary.

It's a lot shorter and less complete than I would like, but it can't be helped. For things like WASD controls, I'm sorry but it was problematic so I had to take it out for the mean time. I'll put it back in later.

Due to time constraints, it's pretty rushed towards the end, and its not beta tested yet (I did test it myself multiple times though). So if you find any bugs and stuff tell me and I'll fix them. I'm aware of the font not having apostrophes, by the way. I somehow picked a font that didn't have them. It's my first game, so I'll be doing active maintenance.

EDIT: Whoops, sorry I put you guys through that. Okay, I added more force to the jump, but I can't add too much or it will be too easy. If its still hard to control, then...I'll think of something else. I also extended the grace time before the block breaks by a little as per your requests. If there are any more issues I'll try to fix them as well.

EDIT 2: Reduced the file size by around 6MB, and played around with jump settings a little more. A simple double tap should work for a jump of 2 tiles height now.

EDIT 3: The last edit, hopefully; fix a few minor bugs and a major one where a button didn't appear. There should be an extra button on the credits screen now, most of you probably missed it out. Also reduced the file size some more, loading should be fine now.

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The game itself is great, but its loosing a star for the jumping. Otherwise, awesome game!

i fell like pewdiepie

This game is good but the jumping is bad.

I know the creator tried hard on this and for that, I feel bad. The idea sounds fair, but has been overused within the last 2 years, the physics are poor for a platformer, and it is fairly simple. I like the idea, but it could use more work.

I started out skeptical of it, the main character's amnesiac questions being rather cut and dry (A Main Character with amnesia is a very worn concept, so naturally the expected monologues are too.), and the platforming physics left very much to be desired.

Two things really saved the game though. The puzzles weren't frustrating, and they built up in difficulty decently, the concept of swapping with the logs being explored fairly well. The other thing is the climactic run section in the end, with the (admittedly, unfitting) rock music amping you up for the final seconds.

The little after-story details that explain the logs and the portals were a very nice touch too.

Please make more games.

Credits & Info

3.22 / 5.00

Jul 31, 2012
8:47 PM EDT
  • Stencyl