I loved the hell part. It's like Castlevania 2 nes when rises the night.
bbbbbbbbbbbbbbbbbbbbbbbbbbbuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuummmmmmmmmmm mmmmmmmmmmmmmmmmmbbbbbbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbbbbbb
Simple and fun, cool pixel graphics!
This is the first time I have used pixels to make a game, so I'm happy someone other than me likes them :-)
You started off with a good product, but it sort of went wayward. My first impression was that the game was very relaxing. I liked the music and the calm gameplay. But then you go to hell, which feels like a horrible spin off of space invader. Firstly, the ability to catch all the fish at day time is highly unrealistic. At least make it a possible goal! Increase the time, and lessen the fish and just gradually increase it with every level. As I said, it isn't realistic. It also doesn't tell youthe total amount of fish you need to catch, and they keep showing up as if they keep spawning. And your hearts should reset every time you are in hell, instead of never having a way to gain them back. My first idea was that you should take hell out. It's boring and tedious. But I have another idea. When first read "Fish in Hell", I got the image that you would fish deeper and deeper until eventually, you would reach hell and have to catch ravanous violent devil fish down there, till maybe you had to catch one very big particular one or just, to have some sort of conclusion. There should be a shop too where you need to buy many different tools at and stronger rods and longer poles and better bait and maybe even a few weapons to help calm down the fish in hell. Anyway, those are my ideas.
Thanks for your suggestions. I appreciate the hell section is everyones idea of fun. I just wanted to do something different and have a bit of fun.