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The objective of Gravnix is to remove all coloured blocks from the level. This is done by switching the direction in which these blocks fall to up, right, left or down. There is a limit to the number of moves a player can make each level, although this number does not necessarily have to be the minimum moves required, as a level may have multiple solutions. In some cases you will be required to match more than two blocks at a time, make use of "special" elements such as black holes or rainbow blocks, or perhaps "chain" these matches together, and that's where things start to get interesting...

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I really like it. This is going on my list of favorite puzzle games. The design is very stylish and the gameplay is simple to comprehend while the puzzles are still challenging. I don't have any suggestions for improvements.

to start, it looks cool and play's well. no problems as far as application.

without randomly generated levels, like seen in Tetris or Bejeweled. beating the levels is a matter of either getting lucky or memorizing keystrokes.
as such, while it looks good, i felt no satisfaction from completing levels. it was like watching an a-maze-bot solve a puzzle. overall a good game, simply a matter of Feel vs Logic.

R should be Restart.

Good puzzles. Some users might find the first bunch of levels to be too easy, and get bored. So it might be beneficial to unlock the 10th, 20th, etc levels so the player doesn't have to beat all the easy levels to play the hard ones. Also, the level intro/outro animations could be a lot faster. Minor complaints, otherwise I enjoyed it.

super giper magic cool amazing awesome mega giga game!

Credits & Info

4.25 / 5.00

Jul 30, 2012
2:41 PM EDT
  • Daily 4th Place August 1, 2012