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Bullet Bill 3

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Author Comments

The soundtrack HAS BEEN RELEASED! Go get yourself a copy over here!

http://wolfgun.bandcamp.com/album/number-three-wit h-a-bullet


~


I just want to say a big thank you to everyone who has played the game and reviewed, good or bad, I'm loving the support from the fans and Newgrounds (yeah front page!), seriously you guys, you've made the last 15 months incredibly worthwhile.


I also wrote up a general guide for anyone who is having trouble with the phanto or the game in general, check it out here: http://psycosis91.newgrou nds.com/news/post/655745


~


15 months in the making, I'm proud to present my latest project, Bullet Bill 3!

Go have fun!


All music in the game was provided by Wolfgun, whom previously worked on a game with me called Bounce Coil, check out his other works on his Soundcloud page here: http://soundcloud.com/wol fgunmusic


The ending drawings were done by my talented friend Strawbeki, who was the artist behind Super Pico All Stars! Check her other work here: http://strawbeki.tumblr.c om/


And finally super special thanks to PRGuitarman for letting me use Nyan Cat in the game! Check out his incredibly funny comics here: http://www.prguitarman.co m/

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brings me back since i was a kid

es muy frustante pero ta bien

The soundtrack is a 100 percent BOP.

It's a fun game with a single, enjoyable objective -- destroying things at a fast pace! The levels are clever and diverse in themes (and full of secrets as well), the selection of characters is creative and unlocking them is rewarding, and the fact that you made a whole level editor and added tons of quirky and fun elements is really impressive!

Having said all that, the bosses killed the fun for me :/ They're horribly balanced! I was having fun blasting through the first world with ease when I had to face the first boss battle, and I can't believe how insanely difficult it was :( naturally, as a completionist, I like to unlock characters and collect all things, so I had to get the key as well, but the key + the boss, despite being the first one following an easy world, had to be one of the most unfair combos I've ever seen :/

I died like 50 times and thought multiple times about giving up, until I finally managed to get accustomed to the boss's pattern + Phantos's pattern. The boss shoots those rings extremely fast after landing, giving you almost no time to react, and on top of that, you have the homing Phantos who's insanely difficult to evade. Combine those two things together, with a moving stage platform that also kills you, and you have an almost indestructible duo of a first boss battle...

I can understand the pattern being easily recognizable to the programmer as it's evident for him what will happen and what algorithms the Phantos and the boss are bound by. But for someone who's playing it for the first time, and after going through the easy levels of the first world, having a boss battle like that is very unbalanced. It didn't even help using the slow mo ability as Phantos was unaffected by it. Eventually, I learned how to evade Phantos and I learned the patterns of the boss, and I actually found a way to beat him.

But I should also keep in mind that this is a Flash game from 2011, and I can't really expect the same balancing as from retail games ^^; Sorry, that first boss battle annoyed me, and I'm sorry to have to rant about it here, but it's otherwise a good game :)

i remember playing this when i was more young
it was good times, very good times

Credits & Info

Views
478,997
Faves:
1,953
Votes
973
Score
4.54 / 5.00

Uploaded
Nov 14, 2011
12:29 PM EST