A little help for one to another....
try making a stop command at the end. on the last frame make it a keyframe and type in the action
Also, a replay button. make a symbol (button) and on the same frame as the stop command click on the button and type the action
where "main" is the instance name of the first frame of your animation. To name it just click the first frame of animation and go into the properties and name it whatever you want. Just make sure whatever you name it is the same name you use for your replay command. That should get rid of that annoying looping problem you seem to be facing.
Normally, I give sticks an insta-blam but this one, like few others, got a little more. I gave you a 2/5 and a 5/10 just because I can tell you worked on this and it's not that bad (even tho I really do HATE sticks).... Keep up the good work and try to make a background and preloader.... What flash program are you using that sucks so bad that you can't use sound? Time to upgrade much?
thanks for the tips im using pencil by the way and i can use sound its just it has to be in wav form and i even uploaded a sound converter but for some reason it still glitches
3/10 for the effort.
Start using math. That's my hint.
For example... If you run into 30 frames per second (fps), you will need 300 frames for 10 seconds. That is:
30 fps * 10 seconds = (30 * 100) frame/second * seconds = 300 frames.
So, the general formula is: for everything you gonna do, decide how many seconds it will have, then do fps * this ammount of secs and you will have hhow many frames to use.
Example? I wanna kick... I wanna take 5 secs to it. I'll need, in 12 fps, 5 * 12 = 60 frames to kick. Creat a motion tween from, let's say, frame 1 to frame 60. Or, if your aren't in frame 1, frame X to frame X +60 where I guess you know what X is.
That's a good trick for a beginner, try it.
but it could use more quality.
It's event not playable. 0/5