Quite an intresting game, felt almost educational, well i guess it kinda of is. Nice physics. and also quite challanging. I also like the concept of the art style involved. Almost as if its been drawn on someones note book or something. A reply button would be nice to be able to attempt the levels to get a better score before attempting the next one. overall nothing to new but it was quite intresting.
Thanks for the comments and suggestions. And yes, it has been drawn to a notebook. :)
Challenging yet addictive
Very cool game, the idea was overall good, its a game that I immediately wanted to play, but I don't quite think the name fits .
Okay, you have a great concept for a game; unfortunately, execution, controls and interface is not well developed and has bugs. Here are the things that bugged me (puns intended):
* The spring doesn't shoot unless you have more than one grid length of compression.
* There is not menu that allow users to go back and attempt a better score per round.
* There is no way for the user to track previous performance to attempt a better score.
* There was no bar available to gauge the amount of energy being stored per shot.
* User is given three different pieces of information, but there is nothing that helps the user understand how those pieces apply to the round.
* User has to wait for the weight to fall back to the spring before they can start the next round.
* Weight shifts side to side slightly as it ascends/descends.
* There is no background music for the game (not technically required, but always contributes to the game).
I find value in the sketch style that you use to create the game and in the concept of the game. I feel that it needs a more user friendly interface. Just my opinion. Good Luck.
Thanks for a thorough review. Just a few corrections and general comments to your feedback:
"There is no way for the user to track previous performance to attempt a better score" --> The game shows the best round score when one round (of total 20) is finished. The player can also submit his best scores to online leaderboards, which always show also the best score of that player after the score has been submitted.
"User has to wait for the weight to fall back to the spring before they can start the next round."
--> No, that's not the case. New round can be started with a mouse click once the weight has reached the zenith. No reason to wait for it to fall back to the spring.
"There was no bar available to gauge the amount of energy being stored per shot." --> Yes, this is intended so that player can't directly see a numerical or percentage value of used power. Instead, he will need to check the max. power value and then estimate how much the spring should be stretched to give the weight a suitable starting speed in those conditions.
"User is given three different pieces of information, but there is nothing that helps the user understand how those pieces apply to the round." --> The learning curve is quite steep (too steep for some players), yes, but through practicing the player is able to learn how each variable affects the outcome. This game requires patience.
All in all, good comments and gave me some ideas for small changes to the next version.