Getting better...
I played your original "Grape Galaxy" game, and this newer version is definitely an improvement to the overall gameplay:
Instead of having more and more enemies crowd up the screen, you added in boss fights, and transitioned the background each time the player reached a new area in the level.
The game also pauses quite nicely when the screen loses focus.
Having said all this, the game still needs work in several areas:
1. It would be awesome if the city background scrolled with the player parallax style. It was a bit odd for the backdrop to fade to a woman's face.
2. More enemies: The two main enemy types still have the same A.I.:
Move straight and shoot or move to the players y coordinate (whilst spinning) and shoot.
3. All projectiles have the same trajectory (straight).
(Maybe add in homing missles or magnetic mines....)
4. The boss battles are a little too predicatable, as they always use the same attack at regular intervals.
5. I see you have a cash system. While it's mainly for scoring, it would be cool if I could spend some of it on ship upgrades.
Rated: 3/5
Keep up the good work
I hope I've given you some helpful advice.
From a member of the:
[review request club]
(I suggest posting there to get more feedback)
P.s. I love the artwork, please tell me where you learnt how to draw like that.
I'd like to learn how to incorporate some decent isometric art into my own projects...