Psychedelic SPace Invaders
I like this game - there's a lot of good stuff going for it. The music doesn't put me off too much, nor does the format of the game get too difficult, too quickly, either, which is nice.
You've captured much of the original appeal of Space Invaders, though without the shields that I recall from the original 80s arcade machines. I've been there and done that quite some time ago, I'm afraid. The control interface could use a little keyboard programming, as it would seem more at home than the mouse interface that you have as the default.
Combos were a nice addition and it really did focus on the annoying aspect, with even more colours floating around on the screen. I think it was a shame really that the Invaders themselves were so monochromatic and unchanging. Each wave seemed to pit the same groups against you and they never even bothered to fire their own excrement at you, just accepting the destruction by lazer as their inevitable fate.
So, to improve, give us more variation in the Invaders, have them shoot at us and give us the shields back. Also, when Invaders are destroyed off the sides, have the remaining Invaders move to the side of the screen, like in the classic - shooting the sides of the units can and should buy you more time ;)
A little colour added to the Invaders, some high scores tables and even a decent preloader would be a nice addition to make this piece really worthy of those last three stars. Oh, and NG Medals as well - I'd love to see a game like this that I can get medal score for.
[Review Request Club]