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Planet Defense 1

rated 3.58 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Dec 21, 2010 | 11:09 AM EST

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Author Comments

In this game you need to protect helpless Earth from giant asteroids and devastating comets using automatic turrets. The gameplay of this game is simple. You've got to purchase turrets and drop them on the orbit, aiming at the advancing space bodies. If you destroy an asteroid or comet then you earn some money to buy more powerful defensive weapons. If Earth is destroyed then your game is over.

Controls: Mouse Use cursor keys for moving on map. 1-5 keys to quick place defence ships (don't work in fullscreen mode)



Rated 3.5 / 5 stars

Not too bad

played till 5k before getting bored, but i liked it until then. great concept but it could use some more tower types. music wasn't bad at all, it was repetitive but not enough to actually annoy you. also, were comet spawns random? as far as i can tell 5k is a lot of points, took awhile to get there and my earth was untouched yet up to that point i only saw 2 comets.

to any having a problem getting far in this just spam cheap turrets and lasers around earth and set your missile towers spaced out in outer space. throw down healing towers as needed, game gets very easy from there.


Rated 4.5 / 5 stars

Wth is paradox smoking?

While not perfect I found the game challenging. Sure they SHOULD be able to fly back into place since they're ships but then the game would be too easy and it makes the whole "earth surrounded by metal" theory not necessarily work in the game.

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Rated 4 / 5 stars

I enjoyed it *spoiler*

I want to say it's a very simple TD game, but that's not doing justice. In fact, I think it's the very essence of a tower defense presented in a very simple setting. Just a single plane, one 'base' to protect, and one dimensional enemies, the very basic elements that many have built upon. It was executed very well, up to a point. I really enjoyed the first several waves, up until around the time I unlocked the last 'tower'. The difficulty was just enough to keep me on edge without being frustrating. The graphics were fine, and the music seemed fitting. The play control was fine, though I would love to be able to read unit descriptions while the game is paused - gives me a minute to think about things strategically.

However, after the point of greatness, this game seems to go downhill pretty quickly. It gets monotonous and even tedious. It's not that I'm trying desperately to survive the next wave (that in itself exciting if done correctly) but that I'm simple adding more and more ships to my growing armada. The healing ships were a great asset (I really liked them) but I think they can be exploited pretty easily to create a basically immortal net of defenders. Once I got the missile ship, the laser and gun seemed more like fodder or physical walls than actually threats to the enemy. More times than not my own missiles killed them anyway. A few missiles drones with a few healers = certain victory.

I really didn't know what to make of the final upgrade. Unless I misunderstood it, it is simple a physical barrier with a ton of health. It presented very marginal usefulness to me. A better alternative would to be a better weapon or (even betterer) a different mechanic (Shoot/Heal/??).

Overall, though, I enjoyed this game, and I hope to see more from the author. Thanks!


Rated 3.5 / 5 stars

needs some fixes

good game but the friendly fire needs to be fixed, if a comet or meteor is destroyed before a missle reaches it it keeps flying and sometimes destroys your ships


Rated 4 / 5 stars


But did not take me to the moon.