Many big problems
Shoeckwave massively damage turrets that arent near the explosion, since turrets ricochet against eachother (in space? BS!) they take lots of damage.
Our turrets get thrown around too much. Causing their destruction against tthe planet (and eachother). Its such a dramatic event that i can see brand new turrets lose 50% of their HP in seconds just because their neigbors are moving a bit too much. Worse, it does that to the whole defense system since my turrets are all clustered around the planet so nearly 25% of them get damaged/killed due to MOVEMENT alone! If i didnt build 10 or so repair platforms i would litteraly lose a fourth of my turrets the instant one shockwave is close enough!
So.. we can lose tons of money jsut because they move a pixel? How about making them return to their position? Or making them immobile?
Rocket turrets sucks because:
- they kill everything withing range. including your turrets and themselves.
- are too expensive
- their explosiosn catapult rocks around for occasional catastrophic results.
-...so they are so bad i woudnt use them even if they were free. Its suicidal to use them!
We cant move, sell or upgrade out turrets.
At least we can repair them after we build 50 turrets... but its not an option, its essential to not lose within seconds.