The Infinite Ocean

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I prefer not to say too much about the game, as discovering the details for yourself is part of the experience. My personal thoughts about the game and its history are in the afterword, but interpreting its meaning is up to you. Everything in the game is there for a reason.

The Infinite Ocean is a Myst-style point & click adventure game. It's fairly big for a flash game, and has a lot of story, so to enjoy it you need to take your time.

You interact with the environment by left-clicking.
To turn left or right, move your mouse to the edge of the room and click on the arrow that appears.
The main menu appears at the top of the screen when you move your mouse there.
For more detailed information, read the Instructions/Help screen in the game. (Highly recommended!)

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I think the writing and dialogue in this game (despite any reservations you mentioned in the afterword) is amazing. I will never not get chills from the following lines:

"What matters is the things we find to be important, and what sacrifices we are prepared to make for those things. That is what defines us. Choosing these things allows us to decide who we are, beyond the definitions of self that are forced upon us by others."

What this game may be lacking in colors/visuals, it more than makes up for in depth of story. SGDS's growth is beautifully done, I think you nailed it. Also I kind of spoiled a huge chunk of the game by bothering to translate all the binary code in that one data file haha oh well.

This is definitely one of my all time favourite games. I find myself coming back to this unique, beautiful atmosphere. The story is well written and thoughtful and overall the game is brilliantly executed and offers an amazing experience.

Ugh I loved this so much, this game really makes you think and the music is so fitting. I'm taking Latin so hopefully I can come back and understand some more things. I know this has been out for a while but good job. I did have to get a little bit of help but nevertheless the story was well developed


Awesome game - I love how it turns the tables on the typical Terminator scenario. And the idea that beauty really does exist, and that art shouldn't be tossed aside as useless is really inspirational. Thank you. I only figured out who I was at the very end, and the idea that the messages on the walls are from the military programmers is brilliant. At first, I assumed that SGDS had turned Skynet, and was sending those messages to a survivor within an actual facility, but nope. Just brilliant.

This game is absolutely brilliant. I'm not quite done yet, but I'd take a guess that I'm the computer dreaming (as its conscious mind is deactivated)—and perhaps the messages on the walls are... the programmers? From the beginning I suspected I was dreaming or dead. Oh, and the theme. While the terrible nature of war needs little expounding upon, the underlying tautology is absolutely gorgeous. I've gotten really immersed in the mood of it—simultaneous hope and forboding, timelessness and imminence. That's how I'd put it anyway. More review now.... While I like that you are given little direction in the game (guidance/maps), I would love to have a log of all the computer dialogues. Not necessarily available during the game, but perhaps retrospectively—I'd love to examine them by their chronology/category/etc, to synthesize a more thorough idea of the world you've created. Now I haven't finished the game yet so you might have done that, if so, great! Lastly I think the pattern matching mechanic might have been better put to use, though maybe not without sacrificing the central importance of the story—detective work is always fun though. Sorry if I spoiled anything. I can't wait to find out!

Credits & Info

4.44 / 5.00

Dec 1, 2010
8:59 AM EST
Adventure - Point 'n Click