man the electro thingy made me cheese the boss and uuhhh the game just kept me in the stage
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I've been working on this game for a good while now. It started as an RPG concept that was influenced by the latest Final Fantasy, but I later decided to add more fighting mechanics to the game (I was thinking of DMC when I added the "Air Combos").
As you'll see in the game, there are plenty of upgrades for your character, Marseilles, to get his hands on. This will give you plenty of variety when taking out your enemies... The combos are free-flowing, meaning you, the user, can create your own, which will score you more points, which you can buy better stuff with. There are level-restart codes, so don't worry if you have to come back to play the last level you were on.
Well, enjoy the game and I'm looking forward to any comments or suggestions! Thanks for playing!
man the electro thingy made me cheese the boss and uuhhh the game just kept me in the stage
The combat system is really janky.
I haven't played this game in a while. Still as enjoyable as when I first found it. Wish there was a way to listen to the music though.
the bosses health is backwards :p
The one thing that got me into this game was the music; it's absolutely amazing, and it got me REALLY pumped!
However, even though the gameplay was relatively smooth and fun, it slowly became dull. Sure, there were new enemies and such, but they were all a bit too easy to defeat. I got through the entire game using the Force thingy.
Furthermore, gaining Ki points was a joke. All I did was just unleash some crazy combos by flipping them in the air and spamming the Machine Gun.
I played this when it first came out, and I still like to play it just so I can listen to the music. I look forward to playing more games from you, but this time, try to make the game a bit more difficult and make it so that the player actually has to strategize their techniques.