It's a pretty decent game, but I would've liked it more if all my work wasn't for naught. The achievement section of the journal does add some replay value, but beyond playing twice for achievements I don't think the game has any other replay factors. I did enjoy it while it lasted, but once you figure out the glasses mechanic it's a pretty short game.
Good graphics, good game. But the ending was kind of unsatisfying. Also, when Rupert gets stuck in a place, just click somewhere on the floor where he can make a straight path out. For example, if he's stuck in between the two statues on the second floor, try clicking on the floor directly in front of his feet, so that he goes straight down and out from between the statues.
Very nice, however...
It's glitchy, but...
...I still love it. A much longer game of the same type would be absolutely awesome. I love the graphics, the music, basically everything but length and glitches. Oh, and it sort of reminds me of Problem Sleuth. You know:
What key? I'm pretty sure all you ever had was a bazooka.
Bazooka? All you have in your hand is a shiny bronze key.
The itemswitches reminded me of that :3
There are so many good things about this game. The artwork is lovely, the concept is interesting,and there seems to be a nice element of humor going on.
Unfortunately, it is also profoundly broken. I've tried to play it on six separate occasions on two different machines with two different browsers and then the game continually gets stuck. I have never once been able to progress past the dining room. Nothing I could do would fix the problem.
It is a crying shame that you went through all this work just to ignore the most important element of testing: Does it actually work? I was very disappointed that such a crucial element had been overlooked, especially since I wanted to play the game so badly.