Tower defense flash. Graphics are good enough to tell everything apart. Gameplay would benefit from a more complex tutorial.
This was made on 9/17/10, and I am only the eleventh person to review it.
Use your defenders to destroy the attackers.
Special thanks to FlashGamesNexus.
Tower defense flash. Graphics are good enough to tell everything apart. Gameplay would benefit from a more complex tutorial.
This was made on 9/17/10, and I am only the eleventh person to review it.
Intense
Wow this was an intense game you really have to be "STRATEGIC" on this game and make it work for you the tutorial helped out aswell this was notbad at all, a very interesting game, as for improving on anything with this game I would say more flashy effects could be added but regardless this was pretty interesting.
~~THINGS TO IMPROVE ON~~
improving on anything with this game I would say more flashy effects could be adde
~X~
"are you really that bad?".. wow well if i was able to buy more turrnets from kills then i wouldnt of been and why is text micro size!!!
hmm...
The tutorial sucks major ass.
Things to know...
Upgrade Base Max Resource/HP = Hover over Base, click on the base when you have enough resources.
Defenders don't defend when transferring resources. Open Shop and upgrade Transfer Speed. There is also a delay after attacking an enemy before your Defender will attack another target.
Buy Bombs. Bombs insta-kill Bosses. Downside is that the price of bombs is cumulative regardless of your inventory of bombs.
This game is as hard as diamond plated nipples in the arctic, on all difficulty levels.
Interesting but broken difficulty, poor tutorial.
Your tutorial covers 1 action and nothing more, you should have contained all of that info in the "What am I doing?" section as well.
You failed to explain increasing base capacity, the importance of shop upgrades or direct in strategy as well as making easy extremely difficult.
My first game I tried medium, beating the first boss and then being unable to defeat that ridiculous wave, after that with a better understanding of tactics I tried easy and was unable to harm the boss.
After going over several strategies in all the modes and failing to comprehend your intentions with the game I decided it was no longer worth the effort. Medium is the only one that remotely balances resource gain to difficulty and I would call it extremely difficult if even possible.
The resource management seems like an interesting departure from 'just spend everything' but you failed to balance anything correctly or to differentiate the difficulty levels. Rather then inventive and strategic it comes across as mindless and frustrating.
Graphics: 2/5 for smooth animation and simple aesthetic despite their lack of technical intrigue.
Audio: 0/5 Annoying after moments of the game open.
Game Play: 2/5 For intent and having something interesting enough I actually tried to comprehend the convoluted puzzle that could have been dispelled with a real tutorial and some more friendly game balance.
Polish: 2/5 Looks slick and intuitive but fails to recognize several menu actions and suffers from several bugs. Locked in shop after losing and attempting to restart.
Losing all resources upon retrying wave making it impossible and mandatory to start again.
Prompted with the "To Close" warning for almost every action you perform regardless of it's success.