Hate the hit detection.
A small request, if a game is built to be one of precision then the graphic you control should not be constantly changing shape. The ever frothing clouds made lvl 8 infuriating, and on more than a couple occasions I entirely misjudged distance simply because of the frothy extensions.
If you can't do that, at the very least a button to reformat the shape of your collection of clouds to match right angle connections would have made this a much better play. After all, it is a puzzle game, so it should be the solution that's the difficult part, not the execution.
Hit detection is a circle emanating from the centre of each cloud. The "froth" is *not* involved in collisions.
You might be getting tripped up by the rhythm of rising and falling clouds.
PS: Pay attention to the world below.
This is by far one of the best games I've ever played. It's simple but you also get to create a creation from the clouds. I also love the BGM I'm gonna take a guess here and say it's by monks. nonetheless it's a great game.
Best thing i've played in quite the while. Inteligent, original and immersive.
Simple, yet amazing
Really neat 8bit graphics, totally awesome music and also getting more challenging with time. I really love this game! 'Gonna add this to my favourites. :-)
P.S.: My brother just told me where the music is from: