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Totem Builder

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Author Comments

This is a fun tower defense game. Build your tower to save the pigmy village from forest beast. Upgrade and customize your totem for optimize damage.

Show your best score in challenge mode then submit it.

SPACE : Open builder window
A, S, D, W, Q, E : Shortcut to build totem
Z : Upgrade Totem
X : Sell Totem
H : Show enemies health / tower guide (toggle)
P : Open status window (Totem Customizer)
1-9 : Change camera view
Ctrl + 1-0 : Set camera position
Mouse Middle Hold : camera view movement
Up, Down, Left, Right (I, J, K, L) : Move camera view

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Very underrated.

First off I love the art of the game, it's very cute and aesthetically pleasing. Definitely one of the most artful TDs I've seen. There are a few faults like the fact I have to move around the board to see, I think the game would benefit from a zoom out feature. But the reviewer below says the game is too fast paced and I really don't see that as being a flaw. Sure there's no pause button but you can slow the game down to .25x, and trust me that gives me a lot of time to set up things when I want them to. I think the pause feature is fine in a game but it's also a handicap to allow the player to take their time. With this it reminds you to work quickly and makes the game more challenging. Also I like the fact there are different elements that you have to defend, it adds a uniqueness to the game play. Anyone saying they don't like this system is too coddled by the basic TDs.
The one thing I'd also recommend is making the tutorial a bit clearer. Nothing really mentions how elements have weaknesses, so the first time I played the level it was a bit confusing.
And another person said upgrading is worthless, and that's only true depending on how you want to play. There really is two ways to play this game: have strong upgraded basic towers or farm small ones to get to the bigger ones. To each their own.
I'm not sure why this got such a low score but you got a good score from me. Apart from the screen restraint and maybe a weak initial explanation of how the game is played I found it quite original, creative, and enjoyable.

good eye-candy TD.

I hate small character of TD type game, but totem of this game is big and comic animation is good eye-candy.
As game,I want 'Zoom out Operation' or 'Large Screen version'.

way too much going on

its good and has the potential to be a good game but its moving too fast and things are progressing way to fat to keep a handle on even the easiest of levels its just too much for any one to handle especially at the basi learning level, slow it dowm, put pauses inbetween waves, a clearer handling sytem and stop throwing everything at me all at once and making it so that only ceratin towers attack certain guys the blance is way too hard to figure out becuase of that. It could be goos its just not because you're putting way too much in my face all at once. I hope you at least listen to one or too concerns I had, they woul really imporve this game.

It looks really great

I wish that there was a way to zoom out. The UI looks really really good, too bad it covers up so much of the screen. It is very frustrating to have so much of the field obscured.

My other dislike of this game is that the basic towers are worthless, something I didn't realize right away, but there is almost no point in upgrading them because you need to build your way as quickly as you can to the ultimate tower and wasting money on upgrades will slow you down.

it's decent

and i can load it just enter name create profile double click the name and play game it's that simple
but it's just another TD