An interesting spin on the Bejeweled game, although contrary to what is advertised in the description this is only a demo. Aside from the ending this is only mentioned near the version number on the main menu. Disappointing that it's only a demo, but despite that there is some nudity to see. It's pretty fun, but it could be a lot better.
The biggest thing this game needs is the monsters stripping as their health goes lower, especially because it'd go right with Bette stripping as her health goes lower. The monsters may not have much clothing but it could still be removed in stages by gradually becoming more ripped and torn off. The Harpy and Mermaid have no clothes, but could either have feathers and scales covering them respectively and gradually lose those instead, or could be given some minimal clothing like the other monsters. I mean the monsters are supposed to look sexy and this is supposed to be an erotic stripping game right? So that was a big opportunity missed there.
Monster/Villain Encounters: You face the Succubus monster twice, so a different monster would've been better for one of those encounters. In fact even in this demo there's always one monster that you don't get to face per playthrough, so instead of facing two Succubi we should get to face all different monsters each playthrough. Even if that isn't possible for the full game, facing a different monster should always get priority over repeats. Also, sometimes the villain Bloody Sugar says the same exact things as she has already said before, and sometimes things that don't make much sense at the time. It'd be better if she always said something different and that makes sense at the time. "Uh oh! Somebody is coming to get me!" only makes sense as the first thing to say, while "This is getting exciting!" and "She's a stubborn one! But it's not over yet!" make more sense later.
Battle System: There seems to be a system in place to prevent unwinnable scenarios so that's good (and probably needed). It's also good that when you run out of time you just lose a little bit of health instead of failing instantly. Clearing the pink capsules barely seems to damage you at all either, but that's just as well because you usually have to clear them at some point. Same with the gems that monsters are weak to, so the strength and weakness system actually doesn't matter that much. Even the later levels are pretty easy, however the shorter amount of time before you get hurt can be a little unfun, annoying or penalizing. Of course the full game has more levels in which there's probably even less time, so they might actually be hard in addition to those other things. Sometimes there's only 1 possible correct move to make, and the higher the level you're on, the faster you'll keep getting hurt just for not being able to find it. For those reasons, that's why an optional hint system could make the game more enjoyable, but with restrictions of course. For example you'd have to get hurt a few (maybe 3 or 4) times in a row, or a certain amount of time would have to by without making a correct move, in order for a one hint button to appear. Or there could always be a button to get a hint, but each time you click it you'd lose a few attacks worth of health.