whole game clock?
That just ensures you won't be playing longer than a minute. You shoudl at least extend the clock for completion or something.
I suppose that's fine, but no one will ever finish it.
Hidden Objects game based around finding objects in a Museum.
Dynamic Levels, so everytime you load a level, the objects location change.
Has both timed and unitmed modes.
Objects are hidden in the scene. An outline of the object to be found is show in a column to the bottom.
Find 10 objects to unlock the next level.
3 Lives to play.
3 Levels in the game.
Each level gives you additional points for every correct click. Incorrect clicks give a fixed penalty.
Amount of time is fixed for the entire game. So it becomes truly challenging.
Play as much as you like. 3 fun levels of hidden objects. Try to get the best score.
whole game clock?
That just ensures you won't be playing longer than a minute. You shoudl at least extend the clock for completion or something.
I suppose that's fine, but no one will ever finish it.
It has two play modes. Timed and Untimed.
Again?
I've seen this before...I think, I know that's what a lot of people are going to say, but having a clock for the whole game is different. It just goes down a bit fast though. Also, I decided to be a completionist and collected all the hidden items listed in menu on the first level. It then had a game over...
If you find all objects in one level. It will show level cleared. You must click next level and go to the next level.