I have to admit, it needs work. I'm not much of a hidden object game person so I gave some leeway, but this definitely isn't the best I've played in any regard. The story is okay, but the small text was annoying. You don't show the microscope until you have to use the flashlight, and even then it isn't pointed out and it's off to the side. It has a cartoon-y art style so i thought it was a logo and started looking for a flashlight object on the screen instead. I had to restart the game at one point because the next set of objects on the list didn't show up, exiting didn't help, and hints didn't show me anything. I found three vases "too quickly" and the game zapped me for it because I was apparently cheating? The hint bar blends in with the background so I had issues telling if it was full and got zapped a few times for clicking it several times thinking it was glitched or I missed it. I honestly think you need to add object permanence (for lack of a better word) so that the game knows that the thing you're clicking on several times isn't for a cheating reason. I shouldn't lose time for finding things too quickly or thinking I didn't click a button in the right place. Perhaps just raising the amount of clicks it takes to time a player out would be better.