Is your website no longer in existence? :(
Dairn man, how'd ya come up with that ?
I ain't sayin' this is dumb, even kinda like it.
Just suprised no one thought of a thing like this before.
I mean, all that cheeseburger shiz and weegee and firin' lasers 'round, kinda dumb. strawberry owl's something, everybody likes strawberrys, and owls are both cute and bad ass.
Funny shid man, bit short, like the owl, make this baby bigga.
very fun. i like this game :D
and this game likes you ;D
-> It's the loading screen and I'm already excited! Looks so profesh!
-> Hehe cute owl!
-> Oh no, he fell?
-> One thing is, there's not really a changeable cursor to tell you if you can click something. Makes it kinda confusing.
-> Hehe picked him up.
-> The cursor style sort of encourages me to spam-click. The only way I found to drop the bird.
-> Haha that is funny!
-> and your little collage at the end is interesting.
Well done game, very interesting, very short, however. I would have liked it to be more of an adventure, different scenes, different things to click instead of the owl all the time.
The graphics were simplistic and styly, I'm happy about that. I enjoyed when the owl wrestled with my cursor, for some reason. The feeling of not being in control of my own cursor weirded me out... in a good way.
I'm happy to say that you've done well with this one. Lots to improve on, though. Enjoyed it. 6/10.
Thanks for letting me play!
Thank you VERY much for the great review ouo
I really appreciate the effort to give GOOD feedback on this!
The game was really intended as a practice to see how well this formula would work.
I intend to make bigger game of the same sort in the future, so there will be many more backgrounds and scenes.
Finding a way to make the cursor change when your hovering over a button is something I'm currently working on.
I can change the cursor its self, which i find can be very useful for picking things up and such.
I really like the idea of giving the player a sense of being inside a simple flash game.
I didn't get much of a chance to explore that in this particular game being how short it is.
I'm glad to hear taking the control away for short sections was effective to you.
When you hover over the leaves at the top of the screen they shake.
I think combining these two things could really be effective in bigger games where I can put them to more use.
I hope you'll keep track of my works, as id love to hear more comments from you as I go along!
Again, thank you very much for taking the time and the effort so few people ever do to help me out with my works!