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Fish Outta Water

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Belly Up 5 Points

Crash Your Bowl

Blow Out 10 Points

Beat the Blowfish Boss

Jumping The Shark 10 Points

Die trying to jump a shark

Turtle Power 10 Points

Bounce off the backs of 2 turtles in a row

Don't Croak Now 25 Points

Beat the Frog boss

A Walrus of a Tale 50 Points

Beat the Walrus boss

Sea Legs 50 Points

Travel more than 1000m in Endless mode

Author Comments

Hey! Here's Team Fish with a Newgrounds Jam entry, Fish Outta Water!


I was lucky enough to be paired with three very talented individuals, Eddache, Fede1920 and Goat-Man, and over the last two days we came up with this silly little game. Hope you enjoy!

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is mid, but the music fit into the running make it fun, but the thing about music that is human voice, is kinda of annoying to be honest, but basic good story

It was...okay. The music got super annoying and some of the obstacles were too close together making it really hard to press keys consecutively. The art style was good but the game got frustrating and boring after a while. The walrus boss is ridiculous, there is no way you can react that quickly to the projectiles.

The speed wasnt too bad once you get used to the patterns and memorize the correct keys, although it took me a while to beat the walrus level. I did notice random lag, I have a fast computer so maybe its because I'm streaming youtube and have 20 tabs open. The difficulty is perfect and actually pretty funny because the first medal has ~5.7k and the last medal has around 200 people, people give up way too easily. Minus half a star for not having a timer in endless mode.

I loved how this game can be addictive, and that you can make meaningful progress as you learn the time between pressing a particular key on the keyboard, and what to press on the next one. At first, I gave up on this game because I thought it was too hard and unpredictable to get anywhere, but I tried again a few days ago, and eventually I got all the medals.

However, I do wish the lag wasn't so prevalent in this game. A bunch of times, it felt that the character was non-responsive when I pressed a key. It may be because the nearby enemy was too close, but I still think that can be improved upon.

I don't know who tested this game, but I just can't imagine how is it possible that the final result is a game with such unresponsive controls and idiotic RNG that in addition to these controls are creating patterns that are impassable? Haven't you noticed that if there isn't enough space between the obstacle that requires crouching and the one that requires jumping/kicking no matter how early you will press the key that aquarium-bot will always fail to react in time? When it finally decides to get up it is simply too late and the key is not responding and if you try to crouch earlier you will crash on the previous obstacle. That fault is unforgivable. Besides, for the game like this the movement to the left/right is just useless.

Credits & Info

Views
65,362
Faves:
89
Votes
146
Score
3.51 / 5.00

Uploaded
Jul 12, 2010
12:56 AM EDT