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Sliding Leafboy

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Author Comments

Make happy sliding leafboy eat the 6 moist cakes using the movement keys, space or WASD. Heed the spikes and try not to fall!! It may sound easier than it actually is :P
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This is actually an engine I'm working on, making use of Flixel. Nevertheless, I thought, I could easily do some maps, graphics and songs so it could be playable, for easier and funnier testing :D that's why it still is and will be in development.
The sfx used were taken nonsensicaly from freesound.org, they may annoy the sh*t out of you. And, the ending song is a little chiptune demake of some very famous tv series recently finished :3 © to the owners. But only if YOU MANAGE TO FINISH IT!! MWAAHAHAHAH!
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Music, graphics and maps made by me using tweakbench's VSTs, mappy, graphicsgale editor and programmed in AS3/Flixel with FlashDevelop.
I'll be very pleased if you tell me everything you think. Thanks for playing!

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Too short, too easy.

This game is expertly made, at first I was fooled by how simple it looked, but there's some fiendish difficulty there. It felt a little lacking, though, perhaps due to the shortness of it and, I dunno, it was lacking a certain sadism that I was expecting.
Still pretty good, though.

really cool!

Really fun game, I wanted to play until I finished it, difficulty, level design presentation is exactly right...Fantastic!

jumped:545
died: 41
fell of cliff: 71

omg

u can just jump and thats that? i thought it to be SHOCKWAVE and then your a boy on a leaf sliding down a muddy mountain

HAHA! I beat you!

Despite the simplicity of the game's gameplay and presentation, it wasn't repetitive. Expertly done level design made each level unique, despite the fact that only a few tiles were used to create the simple graphical style.

The controls and hit-detection were spot-on, something mandatory for a game like this. Everytime I died, I didn't hate the game for being unfair. I merely laughed at the challenge...

"You jumped 320 times ...only to die miserably 31 times ...and fell of the cliff 49"
It sure was a challenge, but your game didn't beat me. I beat the game. HA! :)

One thing I didn't like was how you had to jump to the top of the screen in some parts. That was something a little unfair, because there wasn't even an arrow at the top to show where my character was.

momento responds:

Thanks!! Man, you made me blush :3

I didn't think of that moving arrow on the top pointing to leafboy's position, as obvious as such idea may sound, damn! and many people complained about that issue.

And I'm glad I achieved my goal of making feel the player that everytime leafboy dies, it was his/her fault and not mine (or lag's fault, but I cannot help that!). In other words, what you need to finish this game is not good luck.

Again, thanks for this review! but I think 9 is way too much for such a 6 levels game made in... 5 days? yet more to come from leafboy, soon... :)

This is pretty gay

Sorry its the truth though theres no way to do anything in this

Credits & Info

Views
4,640
Faves:
2
Votes
14
Score
2.74 / 5.00

Uploaded
Jul 7, 2010
6:40 AM EDT