Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 218 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

Berathen Star

Share Collapse

Author Comments

Shine your way across the heavens avoiding the deadly threat that is Ninja Stars. Collect gems to increase your score. Collect multiple gems in a row to build up your combo points!

Arrow Keys to move!
This is my second game. Check out all my games here: http://berathen.com
Let me know what you think!

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

A simple concept

There's a lot to be said about simple games....

Simple games can do a lot for someone, be it a stress free release from work or a good time kill while your doing something else. I respect these games. I own quite a lot.

Its a great concept done in a fantastic way. although it has been done quite often it is always something fun to play and go back to. However should i do it again, i would tweak a few things.
-The movement was slightly blocky. When you released the key it stoped dead in its tracks like it was moving on a grid, Where as this isn't a bad thing per say, it would put a whole new level of challenge if the movement was more fluent, perhaps make it so when you let go of a key it doesn't stop on a dime, but drifts a bit, this would require people to react faster thus having more of a challenge.
-Speed... Its not so bad that your star was moving slow, but everything else was moving so fast. If i saw a coin or jewel on the oposite side i was on, i knew i couldn't get it. so i let it go. Maybe make it so those said coins make you travel faster, like after every ten or so. This would also help keep the game from getting to repetitive due to the laggy movement speed.
-Finally the music. It seemed a little harsh to me, here you are , a cute little star traveling through all these mean, yet still cute stars....while blasting some techno dance club remix. Now i know a lot of people like this. But it just didnt seem to fit right. Maybe give an option to change the songs.

Well that's my two cents. It was a fairly good game all and all. Ill keep an eye open for your next one.

Venks responds:

Thanks for taking the time to review my game. ^^
-The music thus far has really been hit or miss. I think it really depends on the player's tastes. Though I think I'll definitely try to expand the amount of songs you can listen to in my next project.
-Speed and movement. I'll definitely play around more with different speeds if I make another game of this genre. Originally the Star 'Tinkle' moved even slower. As for the movement I can see it could use what you suggested to make it more fluid.

Thanks for playing!

I like the game - could have more though

I'll get to the point - it's good but like previously stated feels unfinished.
> Could use difficulty levels. easy, normal, hard, one-hit-game-over, etc.
> The player needs to move faster. I found it annoying when that one coin was travelling faster than I was
> Lose the "moved aside when hit", it just screws people up.
> The background was flashy, option to turn it off or something would be nice
> Pause button.
> Once per game or something, pressing space bar will remove all ninja stars from the screen (a last resort).

Glimmer of Stardom

This game expresses the endurance genre. The aim is to simply manoeuvre a star through a field of negative stars. Doing so gradually earns points. Additional points can be awarded from collecting jewels. More negative starts appear over time.

Although limited, this idea has been implemented with full functionally. No obvious errors persist. The simple programming skills do not present something wonderfully exciting, but there is some subtle enjoyment in basics done right. The unique life system gives a more curious way to lose. My favourite part is the various movement paths of the negative stars.

However it does take a long time for the game to get difficult. Also the movement speed is operated by arrow keys meaning the star can only move in eight directions which gives it a sluggish feel - mouse control is key. Increase the difficulty and add power-ups which can prevent injury or destroy negative stars, but be careful not to turn that into an irritating luck element.

The zany animated background is awesome, along with the various glittery effects. The detail in the stars makes them look crisp and wonderful, but their outline is pixelated and jagged.

Graphically it is pretty superb; however the repetition of exact replication of negative stars is slightly uninventive. Try making various designs for each star based on either their size, movement pattern or other discernible trait.

I struggled with the music at first. I had to close my youtube tabs in order to hear it. However I'm glad that I did, for it is really classy and gives a disco fantasy that suits the flying style of the game. However it is lonely without sound effects. The only one I can hear is the final hit explosion which sounded arcade like. Sound effects are very important for all games, but especially for endurance games for they add to the adrenaline that is necessary for survival, so think about looking for some sounds that compliment that airy, but demanding aura of the game.

You're really getting somewhere here. The captivating essence of the game lacks expansion and long term excitement, but it is replayable, especially if there was an in game high score board. After playing it a few times the real qualities do show. You've thought hard about making this better than an ordinary game, but you need to improve on your presentation skills by making sure it has everything - from audio to changeable gameplay. A more glamorous opening menu would also be very appealing.

With effort and talent comes well produced and enjoyable games, but think hard about whether your game is fully shaped and polished before you submit it. The more complete it is the more memorable the experience is.

* * * * * ( 5 - 10 ) "Tangible"

Venks responds:

Wow. I just have to say thank you. I'm taking everything you said into consideration for my next project. I'm very fortunate that you took the time to write this all down for me.

Not a bad attempt, feels unfinished.

Lack of sound effects, and the annoying very thrown together background really kill it for me.

A bit better pacing with moving through the levels wouldn't hurt either. Feels like it's only the skeleton for a finished game.

nice effort

i think the game is pretty cool i like the colours n etc but i think u should have put levels and trophies to make it more interesting n perhaps after levels use points to do upgrades? anywayz good effort.