Deflated Hot Air
Congratulations on your first submission, although it is highly underwhelming.
The little game consists of two types of moving clickable balloons that you shoot and pop, earning you points. These points are then totalled over sixty seconds and presented at the end.
The programming schematics seem sound. The balloons pop upon the click of their pixels rather than an invisible shape tool. After thirty seconds they speed up. As a quick shooter it works but without further implementations the game is short, dull and unexciting, especially on replay.
The key to making a game have substance is to include a challenge alongside a win or lose concept. For this type of game you could include a point count that must be reached in order to proceed to the next level which would have a more demanding shoot count. Make each level individual and exciting. Making the balloons move in unpredictable directions while making sure it is all fair and skill based would increase the player's satisfaction. Understanding new programming concepts may help in implementing ideas and thoughts.
You also need to spend a considerable amount of time on the graphics, mainly because this really helps in making the game feel memorable and makes a lasting impression of the author. A simple fill background does not constitute an enjoyable environment. As you build new levels, remember to give each one an individual environment that shows artistic flare and effort. The balloons did have a shine to them, and this added detail does show that you can produce impressive visual material. Remember to animate any objects you've included so that they amaze the eyes.
Audio is also an often underrated fundamental in games. Adding a simple pop or gun racket can really bring about a distinctive pulse that adds to the experience. Music is also a gem that needs to be socketed into a good game. Choose audio that melds into the game comfortably and suits the ambience and environment - it can be changeable.
Overall the game lacks class and effort, but does show the odd glimmer of brilliance in its execution. It's a very small, basic, boring, but marginally competent piece of something that should be a lot bigger. It is certainly repetitive so it's hardly worth replaying. Take the advice of the informative reviewer below me and look at what type of game you ultimately wish to build your ideas around. The most important thing is to take your time and enjoy the process of knowing that you're creating something that is wonderful.
* * * ( 3 - 10 ) "Lacklustre"