Well hey, can't blame ya
At least it works; it's just what the others below me say: very bare bones. All the same, I hope you can expand on this engine to actually make a game instead of a tech-demo.
This is my Break-in to flash. Nothing fancy or elaborate... yet. I was just itching to get something posted
UP and DOWN rotate the cannon
SPACE fires the cannon
R resets the game.
Each level you have 30 shots to try to hit all the targets. Once you clear all the targets, you go to the next level and a new target is added.
The game has been updated, I've added a timer, a game-over screen, and fixed a couple bugs
getting rid of all the bullets when the level switches, or giving them time to go out of scope is easy enough, but i kinda like how they can carry over to the next level, however, if enough people say in the reviews that they don't like that idea, then I'll change it.
Well hey, can't blame ya
At least it works; it's just what the others below me say: very bare bones. All the same, I hope you can expand on this engine to actually make a game instead of a tech-demo.
t's just an engine...
you should have put more effort in it.
one huge glaring mistake.
your shots from a previous level/wave aren't cleared when a new one starts, so if you shoot fast enough the ammo remaining thing can be ignored entirely.
fairly bland, midly entertaining, highly repetitive.
keep working on it.
I'd say
It's a pretty good one for a starting flash, I got 92 points at it, it gets boring after a while.
,,, awesome
front page material