Back To The Light

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Robo is stuck in this cold, dark, and lonely world with the absence of color in his life. He is willing to go to great lengths to find the ultimate light. There are many great challenges ahead in his journey. Will you succeed in bringing him back to the light and into the colorful world?

Use arrow keys to move and space to jump!

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sigh... very nearly great

this is a good platformer with one large flaw: momentum. it's obvious that you tried to build a platformer that takes advantage of momentum, but you only got one half of the equation right. objects in motion do tend to stay that way, as it is hard to slow yourself down, but an object at rest doesn't seem to want to stay that way, as with the lightest tap of the arrow keys, you rocket off at insane speeds. combine these two, and add a lot of insta-death and you have a recipe for aggravation.

I enjoy a good challenge!

Yes, the controls are hard and require precise timing, but that doesn't make it bad, just hard. I'm tired of hearing people complain about how bad a game is just because it's too hard.

Good platformer, infuriating controls

Back To The Light is another "get from point A to point B while jumping over stuff" platformer requiring excellent movement control and accurate jump timing to get through each of it's levels. Your character is a bipedal robot who can run and jump at superhuman speeds, but if you try to take advantage of this, your robot will almost certainly never land on the miniscule platforms that lead to the exit on each level. Half of the challenge in this game is fighting the robot's momentum. It does not help matters that if you land on the edge of a platform your robot will begin to slide off the edge, sending your jump careening in the wrong direction. You can walljump to get up large gaps, which is quite fun gives you some room to show off when completing levels. For the most part you should be able to breeze through this game (there is a help button in the upper right if you are really stuck) until you come to level 23, the last level in the game (24 is just a "congratulations" room). Even with the help button, getting up to the final platform is infuriatingly difficult and makes me wonder why this game does not allow the player to build momentum on a U-pipe like just about every other physics based platformer out there. All I can wish you is the best of luck on that level, it really is tough.

The animation is smooth as silk and the black cutout backgrounds are for the most part very effective at setting the mood. My only complaint with the graphics is that the spikes look ugly and look really cheaply integrated into the environment. The music is pretty good but there is only one soundtrack. Oh, apparently there's a time attack to this game, but we're not allowed to play it on Newgrounds. Bummer.

Pretty chill

It's really a cool game, with cool music, but the controls are just too loose. I feel like I'm trying to steer an elephant with a hot-wheel sized steering wheel.

Excellent game

But i can't the 19th stage, when the spikes disappear, I jump the wall and die

Credits & Info

3.88 / 5.00

May 21, 2010
7:06 PM EDT
Action - Platformer - Hop and Bop