Meh..
Alright, another generic space shooter, and not an original one either? Hmmm, I sohuld probably give it a chance, for it has a few original concepts and actually works, as opposed to much of the other space shooters I have encountered. THe idea of the planet gravity pulling your craft towards it was a unique concept and made me actively try to avoid that, though at times not obvious when it was safe to maneuver the ship up or down around the planet. The last part was okay too, being able to control the laser was an odd feature though, as you could zig-zag through ships and turrets with relative ease by moving the mouse cursor.
The rest of the game's faults cannot be ignored however, and there are plenty here. I believe the hitboxes on the spaceship and planets are a bit screwy, so sometimes you get pulled in even if you are quite far from the menacing enemy. Also, shouldn't crashing into an enemy craft at speeds faster than at least 20x that of sound destroy or otherwise severely damage you more than just 5%? I think that needs to be fixed, as the game was much too easy without that danger of being punished for recklessness. Another thing that was annoying was that the spaceship took too long to move up and down, sometimes not moving quickly enough to intercept an enemy ship or avoid a planet.
Also, the music loop was annoying after a while, but thankfully you added a slider to turn it off or make it quiet, which is a great feature. I think this game could be better, but it's too slow and too easy the way it stands. If Enemy Planet 3 comes out anytime, I hope some of that advice helps your game along.
[1/5]
/ADV