..I'm dissapointed as hell
Firstly I saw Fantasy Commander series, played it and found major looses at game engine, including the balance.
For a long time I've awaited some sort of sequel with the engine being modified and polyshed (cause really, not much hard problems to solve, just polish the balance, start the good beta version and bug tracing system for the project - is not so hard, but result would be much better).
And now, what I see.. The old engine, with just new sprites and story plus a "bonus" - lots of new bugs in it...
You, guys really need to think of quality of your product, cause concept are great.
I have to admire, that Chroma Wars is a little better in terms of gameplay flexibility (I mean, in Fantasy Commander 2 - you could easily get to the mission with not enought army or points - and this becomes the end for the whole game, cause you can't even load old save file and redistribute points)
I played it on a hard difficulty - I had to save 3 times - cause you can't undone your upgrades and you cannot return to previous mission to earn more.. (Also I don't know if ability to play previous mission when you've died was intentional or it was just a bug.. Cause it seems like a bug.. Your army just randomly dissapear, after Game Over, when I press "restart" button, points are saved and something added, and I've thrown to the previous mission with very strange army behaviour at army setup screen.. BTW, the idea of die->"replay previous mission" is good, if not the bugs.. )
I suggest you can make some sort of permanent points, instead of Gold(Units) and Chroma. Like an "Authority" in King's Bounty. So before each mission you can easily change your army from a scratch. You can add some more resource, to be expendable.. I'm too lazy to describe my full idea with fixed points ("Authority") here, so that you could understand what I try to say.. If you're interested you can PM me, I'll try to rethink it more carefully and describe it..
Also you should dynamically create enemies (or enemies power) depending on what army the player have. Not statically (two lvl10 Priest here, one lvl3 Marine there..). It would make all the missions challengable right enought. Cause now you can have hard times at the beggining and the very easy at the end. Or vice versa. Now the point is in the unadequate challenging for the missions. Later missions can be a lot more easy, than previous.
I very interested in the further development of the series.. But for now I fell it like stagnated somehow.. It frustrates me a lot (