not well balanced difficulty
I like this game, it's a lot like Fantasy Commander, and I liked that too. The support seems to be a new feature and it's a very good idea. It's a very well done game except for one thing: the difficulty.
The 'normal' mode should be the easy, becouse in that mode the enemys armies are totally inferior to my ones, and it's also as dumb as it can get. Not very challengeing.
However the 'hard' mode is hard for sure: there the enemy has a decent strategy and its armies are far superior to mine! A little too challengeing.
I think in the normal mode the enemy should have as good strategy as in the hard mode and its armies should be roughly as powerful as my armies (mybe a little bit less).
Ps.: I don't agree with DirolTerminator about the dynamically created enemy armies becouse in that case it would make no sense to upgrade and raise your forces.
i loved it alot
..I'm dissapointed as hell
Firstly I saw Fantasy Commander series, played it and found major looses at game engine, including the balance.
For a long time I've awaited some sort of sequel with the engine being modified and polyshed (cause really, not much hard problems to solve, just polish the balance, start the good beta version and bug tracing system for the project - is not so hard, but result would be much better).
And now, what I see.. The old engine, with just new sprites and story plus a "bonus" - lots of new bugs in it...
You, guys really need to think of quality of your product, cause concept are great.
I have to admire, that Chroma Wars is a little better in terms of gameplay flexibility (I mean, in Fantasy Commander 2 - you could easily get to the mission with not enought army or points - and this becomes the end for the whole game, cause you can't even load old save file and redistribute points)
I played it on a hard difficulty - I had to save 3 times - cause you can't undone your upgrades and you cannot return to previous mission to earn more.. (Also I don't know if ability to play previous mission when you've died was intentional or it was just a bug.. Cause it seems like a bug.. Your army just randomly dissapear, after Game Over, when I press "restart" button, points are saved and something added, and I've thrown to the previous mission with very strange army behaviour at army setup screen.. BTW, the idea of die->"replay previous mission" is good, if not the bugs.. )
I suggest you can make some sort of permanent points, instead of Gold(Units) and Chroma. Like an "Authority" in King's Bounty. So before each mission you can easily change your army from a scratch. You can add some more resource, to be expendable.. I'm too lazy to describe my full idea with fixed points ("Authority") here, so that you could understand what I try to say.. If you're interested you can PM me, I'll try to rethink it more carefully and describe it..
Also you should dynamically create enemies (or enemies power) depending on what army the player have. Not statically (two lvl10 Priest here, one lvl3 Marine there..). It would make all the missions challengable right enought. Cause now you can have hard times at the beggining and the very easy at the end. Or vice versa. Now the point is in the unadequate challenging for the missions. Later missions can be a lot more easy, than previous.
I very interested in the further development of the series.. But for now I fell it like stagnated somehow.. It frustrates me a lot (
I liked the stories, I liked the units, I liked it all.
I notice, however, that there's an extremely unstable equillibrium. If you lose any units, you may have lost hundreds of chrona. You should change it so that you regain them if you win.
Automation of the levelling would help too. Often I just want to mass upgrade.
A well put together SRPG
Given that the normal difficulty is a bit of a breeze, but I'm guessing hard mode is a bit more challenging. I intend to try it out. Either way, I enjoy the setting, though I thought the enemy was a bit boring. Its a large, entertaining, well made game and we don't get all too many of those, so good job. I would have liked to see a "weapon range" feature when looking at units stats. Still wondering why the tech-mages can't put on some damn armor instead of... whatever that is they've decided to wear to battle. :P