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SkyAttack

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Author Comments

Shoot all the enemies from the sky. (total 4 files)

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This was a very unique take on the shmup - I'm surprised it's the first I'm seeing of it. Essentially, rather than shooting up, your craft follows your mouse and shoot where your mouse is pointed. It makes for a really fun experience. To boot, the game looks very professional from the sprite art to the menu design.

The one major flaw is having an ammo count, and losing when that ammo count runs out. Who wants to be limited to how much they can shoot in a shmup? What am I playing, Resident Evil?

So it was nice, mostly especially in the sprite work and overall feeling of it, but I thought that the missile system you had was a little odd. You used the same one you had for the alien terminator games you made, which just doesn't fit this type of game. Bullets usually come out the front so you have to be in a certain spot to fire correctly, but this was more about clicking on the enemy and lagging behind your mouse most of the time. The limited bullet system was not necessary to game play whatsoever, and the game suffers for it, as there is no guarantee that you will get enough bullets to finish.

Aww ^.^ such a cute sprite. I <3 the sprite work in this game

sucky

i thought this one sucked

Crap.

First lvl was fun and all but i managed to lvl 2 and diead from lack of ammo. Than i got to lvl 4 and then - same thing again. It's the most crappyidea in all flash shooters i have ever played.

Credits & Info

Views
416,398
Faves:
64
Votes
180
Score
3.66 / 5.00

Uploaded
Jun 5, 2002
2:35 AM EDT
Tags
  • Daily Feature June 6, 2002