While it's a fine game, I find it odd that it's okay to allow your followers to die, but not your controller character. Presumably they're supposed to act like extra lives, so surely it's a tad unfair that you die instantly if 'you' get hit anyways.
Just as well, even if it were an issue of score rather than life, without any real way of knowing where the worms shall be, where they are leaping from, too, or where they chew out of the ground, it would be nigh impossible to keep everyone alive.
jeepers kreepers? or klowns from outer space invaders i would love that this is to difficult
I must say thank you to authors of this game because they let me discover the Tremors movie which I found to be absolutely great and the whole Tremors franchise is very fun and underrated. As a fan of monster movies I am surprised such a gem went under my radar and I watched the original movie just before playing this game.
As far as this game goes - it does a good job featuring the main characters of the original Tremors movie and featuring the key locations. However I wonder - why is Rhonda, the main female lead of the movie not featured? She was certainly very useful in the movie, certainly much more then Melvin or Mindy. With her included the game would feature a perfect balance of 3 men and 3 women to rescue. The game seems slightly unfinished without her. This is one of those instances where I wish the authors would not brag about the low amount of hours it took to make the game, but would rather take a bit of extra time to round up the corners.
As for the gameplay it is very fun at start, but gets repetitive fast and asks for some more depth soon. Not one of those games that I would like to replay often, it's main value is to get the feel of the movie.