not improved, still has the old issues
I played the previous episodes and when I tried this I hoped that those big flaws in the gameplay that were present in those were corrected here, since they were mentioned before. I'm disapponted to find the same bad combat system here.
I'm talking about how useless those armores are:
- The machineguner still has such a huge spread that you are lucky if 10% of your shots hit, so he is totally useless in ranged combat. But it's not a wise idea to get into lose combat either becouse you're going to get hurt seriously for sure.
- The rocket guy is somewhat better, he has much better chance to hit and hits hard. But it's hard to aim with him too, and sometimes the missile goes to different distances even with the same strangth, and sometimes it just goes away in a big angle from the my line of aim! But since he is the only one who has any chance getting down an enemy, and the enemies are strong, you can't miss!
- The armores are also very weak.
- Nor leveling up nor haveing some equipment seem to make the abovementioned issues any better.
- And with such weaklings you ought to destroy hordes of enemies whose strength is compareable with theirs!
But com'on, if the protagonist is to fight off lots of bad guys, he must be superior to them in one way or another or he has no chance!
- If you want to get some equipment, you need to get up junk and minerals scattered around the battlefield. But you are too buisy fighting off the enemies, and if they are destroyed, you won't be able to pick up what is left!
- The enemies still have no health bar.
I don't know how much I would like the game without the abovementioned flaws, but I certainly don't like it as it is now. It's not fun to have a useless charater and worrying about when you miss a shot with the other one (wich miss can be the difference between winning anl loseing)!