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Snipedown

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Keep your base safe from the huge advancing enemy armies using your trusty sniper rifle, air strikes and artillery.

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Personally I think the campaign was just the right length. Not so long that I got bored, and not so short the it felt incomplete.

I've get all upgrades on wave 15, or even earlier, so there is nothing to do further, last 5 waves was all -the - same repetetive shit. ( Have 2 - 3 new types of enemies and weapons would be nice. Difficulty becomes to low, when you get damage + accuracy maximum upgrade.
Ideas for new enemies :
1. Enemy snipers that shoot you, not your base, after short amount of seconds. They come from the top of the hill, not from the left.
2. Barely visible scouts in camo, that tries to sneak into your base and explode it, from inside.
P.S. Enjoyed the game a lot, at first 10 waves ) nice job

Great game.

What?Did I already complete campaing? :O

GAH

It really anoys me when people make games that have upgrades an the campaignes are too short to even get all the upgrades!

not bad

generally i liked the game. great graphics, smooth gameplay and no attempt at a crap storyline. i reached the max upgrades fairly early, and i don't know if it was because of this that the game was so easy. granted, i did have some difficulty in the earlier levels, but i mean, i beat the game in an hour. i'm inclined to agree with some of the other players that stopping at 20 seems a bit soon, but then, these games aren't meant to be console games that last upward of 10 hours. a free play option would be interesting for those that want to play further. i also agree that medals should be nice, but i see where they wouldn't be such a great thing. all in all, great game, but it could use some improvements.