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Rubble Racer

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Rubble Racer came 9th in the Kongregate "endurance" contest. Its an update of the classic "one button to fly up, gravity pulls you down, fly through a tunnel" style game with a few new twists. It's quite challenging but once you get basic mastery of controls you should get in to it. Apologies if I make anyone's eyes bleed.

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Good Game

Ths game is a 10/10 for me becuz the game is fun challenging and kewl funky music =D

major glitch.

when i got to 200 i hit debris and flipped upside down and landed on the bottom. i left it there to go to the bathroom, when i came back i started playing again, the screen turned pink and it keeps counting distance. right now its almost at 2000.
other than the glitch, really good game.

squidsquid responds:

Thanks, yeah I know about this glitch although I haven't got around to fixing it yet ;)


i loved the game simple and easy runs out very smooth just what stinks is my computer freezes up a lot and messes up my game

That was cool

I enjoy it it was simple and dont spend a lot of time

one said to the other.

don't get butt hurt because i gave you a 6. i'm just not one of the tards that runs around 10ing everything because "Holy fuck somebody made this!".

i really dug the color variance, and thought the straight power-up was a neat idea. also, the ship rotation on collision was a good way to punish the player for fucking up without killing them outright. that being said: i'm now going to poop on your parade. . . in a good way. (if that's possible)

took way too long before the game got challenging. not having to run through the first 5-8 markers each time probably would have made me play it more. you'd probably agree that games aren't very fun when you have to pay virtually no attention to what you're doing.

a slightly more responsive 'lift' would have been nice, but not necessary. feels a little slow, but its definitely workable. possibly something to make the scout an actual fair trade for the fighter?

squidsquid responds:

Thanks, constructive feedback is welcomed! Difficulty is not easy to account for in this game - some people find it really hard and can't control the ship much at all, on the other hand if you are quite good then the first bit of track will be easy. If I make a sequel I will probably include different tracks (some easy, some harder) and upgrades so that players can find their level a bit more. Good idea about having the scout more responsive, I had thought about it but didn't put it in.