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Soul Arms

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Synopsis: Embark on an epic journey in this fast-paced, side-scrolling action RPG.

Phew... It's been nearly 18 months since I started working on Soul Arms and now it's finally complete! =D I hope you guys enjoy playing the game as much as I enjoy making it!


Move Left: Left Arrow Key
Move Right: Right Arrow Key
Back Dash: Up Arrow Key
Crouch/Pick up Items: Down Arrow Key
Attack: A Key
Jump: S Key
Equip Skill: E Key
Use Skill: D Key
Shadow Steps (Lv.4 Skill): SPACE+Left or Right Arrow Key
Soul Burst: Z Key
Soul Blast: X Key
Items: Number Keys
Pause Menu: P Key

Result Screen:
-Press Space to view result immediately.

During Event:
-Press Space to advance dialogue.
-Press Enter to skip scene.

-You learn a new skill every time you level up, so when you level up remember to check the pause menu for your new skills, they can really come in handy and help you get through some of the more difficult levels.
-Mouse over the items to view their descriptions.
-Beat the game once to unlock survival mode.
-Beat the game once to unlock the summon item (item #4).

Known Bugs
-Throwing knives can't hit aerial targets.

Other notes
-You may report any other bugs directly to me at magnaarts@gmail.com

Kenxeus found a critical bug that prevented him from beating the assassin boss. The problem seemed to be related to my encryption software that's making certain codes unusable.

*Update - 29/12/09 The game just got updated! The bug's fixed :D
*Update - 31/12/09 Released Soul Arms version 1.2 with several bug fixes.
*Update - 31/12/09 Released Soul Arms version 1.22 - Moved the save button to a more prominent position and corrected some typos in stage 1 and 3. If you notice any more bugs or typos please let me know so I can fix them.
*Update - 2/1/10 Released Soul Arms version 1.25 - added squire mode.

p/s Thanks for playing!

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heloo as the ghost say IM here but practically im not here what to pass how to pass the portal and how :? :D the first one the red pay me attention plsss

While being a good game in terms of difficulty, controls and story, I feel this is only half at best of what it could become. The end of the game leaves a feeling of disappointment, since it turns out there's nothing more when it starts to get interesting...
If anything, I encourage you to make a sequel to this game or continue working on this and eventually release a full storyline. As it is now, I can't give it any points on its story since I feel it's not finished yet.

Nice Man 4.5 out of 5!

The story, graphics, and game play was nice, but you should have added more physics. The fact that you're character could run while in midair was annoying. You also made it to easy by giving he player a lot of potions. Also the soul blast made bosses look puny. And after defeating the assassin you just left the story hanging. I mean after the assassin stage it just shows his weapon and a few words saying some stuff. You should have just added a video showing what happened at the end. (but a level would be better)
But the game still caught my attention and kept me in front of the screen for a few hours. :D

Good, but repetitive, and seemed...

Well, in a nutshell, I liked it. It was nice. The story was pretty good, the gameplay, albiet linear and repetitive, wasn't bad. The graphics weren't the best I've seen, but you did a good job. The controls were easy to learn and master, the tutorial was thorough, and the skills were diverse. The music was nice, but it would be more convenient if you included a way to control (or mute) the volume. However, after a while, the game began to get boring, repetitive, and plain. Enemies stayed easy throughout the game, character growth was stale, and the assassin boss just seemed... cliche. It reminded me of so many games I've played before, and although I'm fond of the memories, I'm not as fond of the gameplay. The game itself was very original, and I do appriciate that, as knockoffs are all too common these days. In your future games, please try making the battle system and gameplay more original, and above all, keep up the good work.

Credits & Info

4.14 / 5.00

Dec 27, 2009
3:26 PM EST