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UPDATE 18.12.2009: I've added sounds and music to the game. I've also changed number of battles. Thera are 7 enemy fleets now :). Enjoy. And thanks to You all for giving me ideas!

UPDATE 14.12.2009: Thanks for comments (You're first community, that I'm showing this game to). I've fixed bug that SilentOmega found, and I've added special function - by pressing SPACEBAR you can now cancel Your shoot (if it has no sense - You're sure, that it'll miss) - thanks to Ryuk456 for idea.

UPDATE 13.12.2009: (due to comments) You're totaly right - sounds will be next thing, that You'll have done in this game. Give me few days ;].

I've done everything by my own.

Just enjoy, and leave a comment, which I'll consider in developing and fixing bugs in this game :).

Also visit my website and find more about my games (see in-game 'credits' for more details).

Thanks for playing.



I liked Santa Maria


Awesome game! And thanks for using my music :)


This game is just pure awesome

Really good game

It is only a nine because it is kind of short. But I enjoyed the ride it was really fun and it keeps you entertained. Good job!!

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Impressive. Nice use of physics and weapons. The idea is really neat and the gameplay may look great at first. What I dislike is that it gets repetitive. Same weapons, which I must say are very cool, same oponents. You might want to add different weapons/upgrades such as bigger pencils, bigger boulders, more funny banana bombs (greater spread area and size), maybe even unlockable weapons, aswell as castle upgrades, which might include speed, strength, village upgrades, which should include defensive walls, thougher buildings. Also some non gameplay related upgrades could be some deeper water so boats can sink more, a problem which can be big at more then 6 boats, this will probably allow you to add more boats, different terrain, from an small sea village to an pacific island village (buildings should lay on small islands divided by water) with deeper and deeper water, more enemies, etc. A problem I encountered is that flipped over ships can must be killed to pass. Flipped or even sunk ships should take damage, the lower they dive the more quicklier they should die (its logical since a boat which stays too long underwater gives out all the air and sinks).

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n-created responds:

Thanks for Your comment. It's very constructive :). I'll consider some of points You've written about in next update of this game (update with sounds and some bugs fixed). Some of them I'll do in 'Sandcastle 2', because it needs a lot of work :).

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Credits & Info

3.68 / 5.00

Dec 12, 2009
9:00 PM EST
Action - Shooter - Fixed
  • Daily 5th Place December 14, 2009