DAMN THIS !!!
YOU CAN'T EVEN MOVE THAT RABBIT PROPERLY !!!
You've got a bit of an error that on every detection of key pressing, the game plays the movement animation, rather than limiting it to when the character actually moves.
The movement is a bit of a pain, as the character can jump as high as a building, but walks briskly at best, barely able to move halfway past a gap before he runs out of ground and is forced to fall straight down. The game cannot register multiple key presses very well, instead just overriding whatever was hit first. You used the key-press function instead of key-is-down. This means that when you press a direction, the game registers a one-frame or so movement, then pauses until the keyboard recognizes the key has been held down, and starts spamming the key. The pause has no place in video games, and the spamming is a sign of shoddy programming.
The scrolling isn't bad, but it pauses longer than it should. The use of gradients is rather taxing on the flash engine, and appears as a sign of laziness when it fails to add anything that couldn't be had by simply adding a few scraps of cell shading.
Even so, I've seen far worse pass.
Controls are absolutely atrocious.
The character moves just slow enough to make this obnoxious to play even if it worked otherwise. It doesn't work otherwise. Hitting forward gives one step and a notable pause before the rabbit actually begins moving, jumping halts motion altogether until you press forward again and endure that hangfire again, by which point you're probably already on the ground. These are fucking terrible and need to be reworked before you even think of resubmitting this.
controls don't work very well. I can barely move. And even if I could it doesn't seem like gameplay would be much fun. It looks like I'd just be running back and forth with a shot gun firing at falling fruit.
Graphics, concept OK
Graphics and concept are good, but the movements are chunky at best.