The whole idea behind the Impossimaze series was to make horrible, obnoxious games, and STILL have them pass judgement. Sorta like Strawberryclock's "B".
After getting away with Impossimaze 3, World's longest piano, and Make a Cartoon Face 2, I was confident enough to try to make a simpler game, knowing that I was risking the same fate as the previous ones.
I knew that for this to pass while remaining simple, I had to focus on making the graphic design and alignment a little more focused--at least passable. I did not want to make it good, because the whole point was for the game to be awful. Plus, I'm pretty sure that if I did polish the graphics, people would have started getting suspicious.
It was tough, but I did it. I didn't go all-out like I did in the third installment. I spent about an hour total brainstorming for the game and ways to make it worse, plus the description. I already had quite a bit of music uploaded, so my thorough search for unfitting and obnoxious sound didn't have to be quite as extensive. In fact, this gave an opportunity to introduce an ego complex. Since the game was graphically simple, I didn't have to spend too much time tweaking things, the graphics were already mediocre.
I think it took probably 2 hours for the entire process.
All in all, I'm pretty happy with this one.
I think my fave review has to be Sirorezka's, "Stop Making Crap".
 MACF 2 is just MACF 1 with a ton of random content straight the fuck out of nowhere. Like a drive-able car and a UFO.
 That may seem like a long time, but I was very thorough. I had at least 12 notebook pages full of ideas for everything I could do wrong, concept drawings, etc. I think Impossimaze 3 consumed more than 60 pages. I'd say it was 20 pages of ideas and 40+ pages full of drawings.