Whack-A-Mole (update)

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Hey y'all... here I am again; I fixed up and optimized the code so it will work on better computers. Right now, I am learning how to do some terrain scrolling and now, thanks to my newly gained knowledge of trig, I am making a sick new game... watch out for it, and give me some reviews so I know how to fix this thingy!

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not original

looked to much like wack a diglet

Not too shabby

It's good looking, the sounds are good and it's fun to play, but as a few have said before..Level 3 is Inhuman. Plus the music gets repetitive and annoying, but it's still good for what it is.


Geeeezz, i so agree with that last guy, dude that 3 stage was unhuman i dont know how i was meant to pass it!, this was an alright game keep it up

Level 3 was too much of a step up.

Levels 1 and 2 were pretty easy, but then level 3... WOAH!

You should really have a more gradual change. Maybe have every single mole slightly faster than the previous one, and then after 20, the speed might drop suddenly by about 9 mole's worth... You know what I mean, surely?

Also, the 'centre' of the hammer should be moved up a bit. I think it'd feel more natural if we were using the yellow part to aim rather than a little crosshair.

Still, it's a well-programmed little game.

Good work. :)

30 secs.

Thegame was fun for a sec then boring

Credits & Info

2.89 / 5.00

May 7, 2002
10:33 PM EDT
Skill - Other