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pumpkinroll

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Author Comments

You're a pumpkin. And you can smash through stuff.

This game is the result of not doing homework for two weeks straight. Created for Newgrounds Halloween '09, with the hopes of having a shot at the contest. 30 tasks, infinite levels, 7 powerup levels, infinite powerup strength potential. It's up to you how to play.

By the way, if you find any bugs in the game, please tell me - I'm pretty sure I got most of them but not sure if I weeded all of them out.

Controls:

Arrow Keys to move
SHIFT - Speed Boost
P - Pause
Q - Toggle Quality
R - Teleport back to base
W - Fire seeds (once powerup is bought)
S - Bomb (once powerup is bought)
D - Vine Whip (once powerup is bought)

FAQ:
Q. When I hit the wizard or cauldron and exit, the window pops up again! Why?
A. This has to do with the physics of the game - your velocity is stored after you hit the wizard/cauldron and stop and sometimes it doesn't reset to 0 and ends up continually rolling you into the wizard/cauldron. For now, you should try your best to deal with it, but I'll try to get rid of it.

Q. What are the three graves for in the middle of the grass?
A. They were originally prototype items - I wanted to make it so that when they hit enemies at a certain speed, they also did damage. However, I never got to programming that in, so I left them as is in the middle of the grass. They're just there to have fun with and bounce around.

Good luck playing.

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A decent Halloween game

This game was alright i suppose,the animation looked really good but the control was a little difficult to handle and overall the game was too hard and not that appealing really,nice try and i'm sure others can enjoy it but it's not my cup of tea but you still get a good score from me for effort.

Eh, it's all right.

It seems a bit buggy, though. I don't think I was ever actually able to kill an enemy. I'd almost always bump off them and end up scrolling them off the screen. That or you start off very strong and I was just killing them all that easily.

It's also waaay too tedious to build up points to get upgrades. Considering how slowly you get points from killing monsters, the power-ups are far too expensive unless you're some sort of grind machine. Then again, since I scrolled away most of the enemies rather than straight up fighting them, it doesn't seem like it would ever be necessary to actually get power-ups in the first place.

Something that would aid the tedium is if you didn't have to go back to the wizard each time you want to start a new wave of enemies. Just have them start each time the last enemy dies. It might seem a bit frantic, but, "Oh my God, gotta get back to the safe zone, gotta get back to the safe zone!" would be better than, "All right, last monster down... back to safe zone..."

Still, the graphics are nice. The animation of the pumpkin is good. The enemies are a little meh. While they are visually varied, all of them simply try to bump into you. Still, they all look fine, in a cartoony Halloween way, which makes sense considering the theme.

Overall, I like the engine. I think it would be better applied to an adventure/ item hunting game. Make the map enormous, put up regular shops and save points, downplay combat, give us a bunch of stuff to explore in the area, it'd be pretty cool, but that's just me. Not bad, but could be better.

Credits & Info

Views
5,171
Votes
2
Score
3.50 / 5.00

Uploaded
Oct 31, 2009
1:10 AM EDT