Love the artwork. Very different, enchanting, and appealing.
Not thrilled with the game play:
1) movement has 2 forms, 1 where you can move left / right, and 1 where you're in combat mode, only if you actually get into combat, it changes modes yet again. This is a bit jarring, and hurts the ability to suspend disbelief and feel immersed in the game.
2) Having a party member be a card that gets played to get them into the battle seems a bit odd.
There is no real explanation for why they are cards, and others are not?
3) Not clear why there is punctuation in the middle of the name of the game?
Overall, if not for the fantastic artwork, this game would be forgettable. With the artwork: I kinda like it.
Is there a soundtrack? I LOVE the music.
It's been a few years since I've played this game and every now and then I come back to play it when I have the time. There's a beautiful whimsical charm to it and the OST is pretty darn good and matches the magical/whimsical vibe really, really well. The battle system is pretty challenging, which is fun. The guide is really helpful for when I got stuck too. I've also fallen in love with the characters and their quirkiness. The plot itself is pretty interesting and really makes you want more.
Overall, great game and I hope to see more!
- Sincerely, a fan since 2010
I think the biggest problem is the chance to save. The battles are difficult enough that I've ended up playing some of the tougher ones enough times over in an attempt to win that I've stopped playing the game after that session to take a break or because I don't have any time to continue. The fighting system itself is actually pretty addictive, and what made me keep playing, so that somewhat solves the issue of battles being so difficult.
However, because of the toughness there really needs to be an opportunity to save after EVERY battle. And, due to the same issues, there should really be a sign of where the next battle is going to take place, so players know which direction is a safe one to find a save point. When it comes to the harder fights I imagine not everyone has the time to beat a battle, since multiple attempts are often required, and then continue on for another couple of fights.
I've found myself enjoying the game less because of being thrust into another fight when I wanted to save my game and stop playing for the time being, so I can come back to it refreshed and able to enjoy it properly the next time.
Aside from that (and some serious lag in Firefox at least, even when the quality is on low and the sprites are small), I'm thoroughly enjoying this game!
At first look it's great game - interesting plot, nice gameplay, nothing to say there. But then I noticed some not so good things, althrough they cant break game greatness, they damaged it
Aside from few flows in plot and in how game was made (constantly lagging when in combat), there one thing called incompleteness. At my first attemt to get 100% completion I was sad that I cant even unlock any level 3 even before ultimate battle with Tale. This content is nit used, why? why? Officical walkthrough also contains info about character level we cannot reach.
Other bad thing I noticed is 'Free-to-play, Pay-to-win'. While we can beat game (and even get 100%) on Easy, we cant do this on Insane... unless we pay money. And for money we can get items that are very useful, and most video walkthroughs I saw included thst buyable tarot called Lovers. Missing this tarot inreases feeling of game incompleteness.
Result you can see. And play. Nothing to say more
P.S. about The Lovers tarot: seems that it is unlocked by sort of password. Would be nice if someone writes this password