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Welcome to Afflux.

Guaranteed to be a new experience in the realm of physics puzzles.
Deflect and Block wind with accurate physics to propel dandelion fluffs around "The House of Horror" and guide them safely to their pots.

The game has 33 devious levels and an 11 level expansion pack available, bringing the grand total to 44. Four of those levels are secret levels and will only be unlocked for the true masters of the house.


Choose shapes by clicking the blue button on the top right.
Use these shapes to guide the wind so that the plant fluffs are directed into a pot where they can grow.
When you think you have all of your shapes aligned perfectly, click the green 'play' button at the top left.

Note: The first level is just a test to show you how to do it. From the second level, you can start using logic to place items in the right places to deflect the items! A lot of strategy is involved in the higher levels.

*Dev Teams Notes*
This game features a unique particle physics engine hand crafted in our studio using a type of technique that we call a "force-manifold" which is a vector-field or "manifold" representing force at different points on a grid, which allows large numbers of particles to be effected by extremely varying types of force in a simple one call calculation.
In addition we created a polygon based ray-trace engine in order to allow wind reflections. It wasn't until this project that we realized how similar air-flow in a game could be to light in a game.
Ultimately the experience of developing such a complex simulation has been one of our most rewarding projects. We hope you enjoy playing it as much as we did building it. =)

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Creepy animation and unique concept

I really enjoyed playing this game. I do wish there was more directions, like when you finish a level...what you need to do. But overall I think this is a well made game that challenges you backwards thinking...almost like a maze would.
Good work


a good puzzle game

music isn't really great
and its a bit plain

Credits & Info

4.79 / 5.00

Oct 26, 2009
2:33 PM EDT