realistic logic?
seems they use a lot of realism to make the planes climb less when heavy and also takes into account weather conditions in the advanced level
Earn points by taking off with as much cargo and as many passengers as you safely can. The more you carry, the worse your aircraft will perform!
How many passengers and how much cargo can you successfully take off with, and still outclimb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. Earn points by daring yourself to carry as much as you safely can.
INSTRUCTIONS
As in real life, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle.
Hot, High, and Heavy. Any combination of these can produce disasterous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance.
realistic logic?
seems they use a lot of realism to make the planes climb less when heavy and also takes into account weather conditions in the advanced level
was alright
Not gona lie this games not that great but it beats a shitload of other games ive played on this site. u should honestly make another one of these its really fun when ur bored and extremly high haha good job!
good concept
but it needs more... you may put some objectives on each level or vary the obstacles... and preferencialy add some controls to the player, then it would be a great game XD
Great!
As a pilot this game is really true to what we have to do when taking off. The varying terrain is a great idea and big challenge in this game. Major Props!!
Okay, but not enough interaction
5/10 might be a bit harsh, but that is mostly because I feel you could have done much more with this concept.
Right now you are basically just guessing. There is no real way to check if you can take some extra cargo/passengers, but if there was it wouldnt even be a game.
I suggest remaking this but adding features:
make the user control the plane, have the user control motor speed (left right arrow keys) and climb angle (up down arrow keys). Then, if the user takes extra cargo, he should still be able to make it, but he would have to fly very well. whereas with no cargo, itd be an easy flight.
Add some wind currents, and your all set.