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RocketRun

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Author Comments

have fun and relax.

more from me at www.markworld.nl

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2.82/5.00 - If three was no good. Very unrelaxing.

The graphics were decent, but the minimality of the game made it a struggle to stay entertained. The boring gameplay did this as well. The game had about as much depth as a piece of paper (without it's more obscure properties) and the whole "trying to dodge badly collision checked asteroids in minimal detail width a ship that moves like the keyboard is constipated" makes it miserably lame.
I guess with more work it would be okay, but it certainly lacks depth.

A good start

theres a lot going for you here. I see a good flash, and a could be addicting game, the music works really well (and for those who doubted my song not working with a game over i think this works great of course I'm biased) now heres what you gotta do. Make it get even harder its a really slow game. Remember the helicopter game. Its success was because of the difficulty of the game it got harder as you want on and you noticed it from the start. also maybe add a story, like "oh my god the rocket it trying to escape from the astroid belt guide it through, but be warned this is the outer belt the further into the belt the more dense it becomes". idk :) otherwise your good.

Quiet nice.

The game is quiet nice, graphics are decent and the idea is fun too, maybe if you add some things such as upgrades and levels, maybe a scoreboard even... Lastly, the colision system is not all that good, might need some improvement.

i would like it more if:

you uped the anti on the hit detection. but other than, its a good game.

a starting point...

you have a nice game idea. it isn't new, but you have something.

Problems:
-> you did not explain the controls.
-> your hit detection destroys the whole game.
I die when the flame of the rocket "touches" an asteroid? No way.

so I give 2, because the graphics were ok.

keep working =)

Credits & Info

Views
4,218
Votes
6
Score
3.22 / 5.00

Uploaded
Oct 2, 2009
1:26 PM EDT