I liked it!
Took me the first stage to figure out what to do, but after that it was really fun :D Great work with this one ;)
Original- and very fun!
That was great- a really fun, original idea. I actually figured it out really quickly- just based on reading the comments already here. I think the instruction covered it pretty well.
I do hope to see more in the future- I didn't want it to end when it did.
Once I figured out that I wasn't meant to be spelling 'definition' (oops...) it was all smooth sailing.
I would agree with a reviewer before me that the instructions don't quite explain fully; or rather, don't prepare for what is quite a confusing layout. Having a practice level or a visual tutorial would be invaluable to just make absolutely sure the player knows what is expected of them before they have a giant countdown timer in their faces (some of us don't do great under that kind of pressure!).
Overall, original, fun, challenging.
Thanks, I appreciate the review.
Really good game. :)
Could not figure out what to do!!
I read the instructions "make the hinted word using the puzzle pieces" but when I would try to spell the word nothing seemed to happen. One hint suggested the word was "stuck", which I spelt but nothing happened... To make matters worse it was very difficult to figure out what to do with the letters, I kept trying to drag them but that wouldn't work.
Perhaps I'm just "not getting it" but I think the problem really lies with the game. It needs to do more to help the player get over the initially large learning curve. Possibly starting with intentionally easy hints and fewer puzzle peaces, or eliminating the timer.
The sound and music were OK but nothing to write home about. The art style was not very good, it reminded me of programmer art. That said it was pretty good programmer art -- simple and clean.
Consider adding more context for your guess. Instead of a binary Green/Yes and Red/No have something which shows you how many letters are wrong or something similar. This will make the game easier and also get around the issue when you feel like you have to guess wildly.
Thanks for being critical here, I will put into consideration what you are saying in other game I make.